TwinDevils/Magic

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Magic does not operate the same way in Xibalba as in standard 5e.

Mana Types

Mana comes in twelve flavors: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Primal, Psychic, Radiant, Thunder, and Veneficum ("prime"). Each mana type creates spells that principally deal the damage type associated with that type of mana, but have several other characteristics:

  • Acid may destroy equipment, defeat magical effects, and affect movement.
  • Cold can impair movement, create defenses, and cause storms.
  • Fire is principally destructive in nature but can also imbue weapons with fire.
  • Force shields, pushes, and damages, but can also is used for flight and banishment.
  • Lightning controls light and energy, and can grant speed and invisibility.
  • Necrotic deals with the power of life, and as such is responsible for both healing magic and necromantic effects.
  • Poison is the sphere of (you guessed it) poison, disease, and noxious gasses.
  • Primal is the mana of nature, and can be used to interact with natural phenomena.
  • Psychic affects the mind, causing fear, charm, and illusion effects.
  • Radiant is the power of the sun and can heal, protect, and smite undead.
  • Thunder deals with both sound and the power of earth.
  • Veneficum is the finer use of magic, from mage hand and teleportation to extradimensional effects.
Legal Mana Types by Caster Class
Acid Cold Fire Force Lightning Necrotic Poison Primal Psychic Radiant Thunder Veneficum
Bard x x x x x x x x x x
Sorcerer x x x x x x x x x x
Warlock x x x x x x x x x x x x
Wizard x x x x x x x x x x
Cleric x x x x x x x x
Paladin x x x x x x x x
Druid x x x x x x x x x x x
Ranger x x x x x x x x x x x