TwinDevils/Crafting

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Weapons

Simple Weapon Smithing

Simple melee weapons found in the PHB can be created in 30 minutes and only cost 25% of their base cost.

Martial Weapon Smithing

Martial melee weapons found in the PHB can be created in 1 hour and only cost 25% of their base cost.

Ranseur

A ranseur is a spear with two curved points added to the pointy end. A ranseur is a Two-handed, Reach, and Martial weapon, does 2d4 piercing damage, weighs 12 lbs, and imposes disadvantage on saves to resist being disarmed by attacks involving this weapon. Costs 10gp and takes 1 hour to make.

Cutlass

A cutlass is a curved sword with a guarded hilt. A cutlass is a Finesse, Light, and Martial weapon, does 1d6 slashing damage, weighs 3 lbs, and gives advantage on checks to resist being disarmed. Costs 10gp and takes 1 hour to make.

Equipment

Traps

Ammo Trap

Cost: 15gp - Manufacture Time: 15 minutes

Use an Action to place this trap down and load it with a piece of mundane ammunition. You may then spend your full movement speed (or a subsequent Action), move up to half your speed, and designate one square within 5 feet as the trigger square. When a creature enters this square, the trap immediately fires the ammunition at the creature in that square. This attack is made with Advantage if the creature is not aware of the trap. The attack uses your Dexterity Modifier + your Proficiency bonus on the attack roll, and deals damage equal to the ammunition plus your Dexterity modifier.

Weapon Oils

Alchemical Silver

Cost: 25gp - Manufacture Time: 15 minutes

Use an Action to silver to any melee weapon or up to 10 pieces of ammunition. For the next minute, any attacks made with the affected weapon, or the first attack with a coated piece of ammunition, bypass the "resistance to non-magical bludgeoning, slashing, and piercing damage" quality of creatures. You may also attack incorporeal creatures as if they were corporeal.

Rot Oil

Cost: 15gp - Manufacture Time: 15 minutes

Use an Action to coat any melee weapon or up to 10 pieces of ammunition. For the next minute, any attacks made with the affected weapon, or the first attack with a coated piece of ammunition, add an additional 1d6 necrotic damage on a hit.

Enchantments

NB: Equipping multiple items with Enchantments that give the same bonuses do not stack.

[name] of Blessings

Cost: 50gp - Enchantment Time: 1 hour - Applies to: Armor, Trinkets, Weapons

When equipped, this item restores an additional 1d4 hit points whenever you gain hit points. This does not apply during short or long rests, nor does it apply to temporary hit points.

Unbroken [name]

Cost: 100gp - Enchantment Time: 1 hour - Applies to: Armor, Trinkets

When equipped, this item gives you a +1 to Constitution saving throws.

Tech Tree

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