TwinDevils/Magic
From Explosion Rodeo
								Revision as of 22:55, 26 September 2016 by Bobboberton (talk | contribs)
Magic does not operate the same way in Xibalba as in standard 5e.
Mana Types
Mana comes in twelve flavors: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Primal, Psychic, Radiant, Thunder, and Veneficum ("prime"). Each mana type creates spells that principally deal the damage type associated with that type of mana, but have several other characteristics:
- Acid may destroy equipment, defeat magical effects, and affect movement.
 - Cold can impair movement, create defenses, and cause storms.
 - Fire is principally destructive in nature but can also imbue weapons with fire.
 - Force shields, pushes, and damages, but can also is used for flight and banishment.
 - Lightning controls light and energy, and can grant speed and invisibility.
 - Necrotic deals with the power of life, and as such is responsible for both healing magic and necromantic effects.
 - Poison is the sphere of (you guessed it) poison, disease, and noxious gasses.
 - Primal is the mana of nature, and can be used to interact with natural phenomena.
 - Psychic affects the mind, causing fear, charm, and illusion effects.
 - Radiant is the power of the sun and can heal, protect, and smite undead.
 - Thunder deals with both sound and the power of earth.
 - Veneficum is the finer use of magic, from mage hand and teleportation to extradimensional effects.
 
| Acid | Cold | Fire | Force | Lightning | Necrotic | Poison | Primal | Psychic | Radiant | Thunder | Veneficum | |
| Bard | x | x | x | x | x | x | x | x | x | x | ||
| Sorcerer | x | x | x | x | x | x | x | x | x | x | ||
| Warlock | x | x | x | x | x | x | x | x | x | x | x | x | 
| Wizard | x | x | x | x | x | x | x | x | x | x | ||
| Cleric | x | x | x | x | x | x | x | x | ||||
| Paladin | x | x | x | x | x | x | x | x | ||||
| Druid | x | x | x | x | x | x | x | x | x | x | x | |
| Ranger | x | x | x | x | x | x | x | x | x | x | x |