Twin Devils
From Explosion Rodeo
Twin Devils is a D&D 5e campaign run by Bob Boberton. The world it takes place on is known as Xibalba.
Map of Xibalba
Synopsis
A full history of the story so far can be found on the Campaign Log page.
There are many homebrew elements to this game, some anchored in other RPG systems, others original. See the Mechanics section below for a complete list of customizations.
Racism Incarnate - the Players
The party is currently level 1
Character | Race | Class | Player |
---|---|---|---|
Gwent | Human | Blood Hunter | DJLunchbox |
Artemis | Catkin | Ranger | Askylum |
Sa-Matra | Shardmind | Warlord | Xenothral |
Dox | Changeling | Cleric | Toys |
Merrodis | Ratfolk | Rogue | Raven |
NPCs
- Millne de Tempestus - Patron, noble tycoon
Alem Nitor- Guardian, noble knightKor Magnol- Cleric, tactics expertThoma Erim- Cleric, support- Xul Blackwater - Mage, scholar
Travelled
Neither Nor- Deuteragonist, scientist wizard- Tarn Ulfram - Support, elder mage
- Walter Amon - Unknown, mentioned only in Thoma's diary
- Nine - Unknown, mentioned only in Thoma's diary
Urist Zaghat- Unknown, killed in a bombing- Fosco Raffolk - Unknown, mentioned only in Thoma's diary
- Wida Kather - Dragonblood Knight
- Hamus Xabar - Unknown, mentioned only in Thoma's diary
- Rytha Ellariel - Unknown, mentioned only in Thoma's diary
- Roge Humbeorht - Paladin of Liberty
- Serielye Indulias - Unknown, mentioned only in Thoma's diary
- Thingolf Doredir - Unknown, mentioned only in Thoma's diary
- Silver - Unknown, mentioned only in Thoma's diary
- Aethen Atrix - Unknown, mentioned only in Thoma's diary
- Ryka - Antagonist, Seething Nuclear Chaos
- Adze - Wandering Pugilist
- Dralphye Borne - Unknown, mentioned only in Thoma's diary
- Haunde Tarna - Unknown, mentioned only in Thoma's diary
Minor NPCs
Nations
Total Population, Demographic, and Military statistics.
- Kingdom of Atmina - A monarchy in decline, threatened by corruption.
- Krynn - Democratic republic based on principles of mutual protection.
- Thayan Magocracy - Xenophobic state ruled by a powerful council of mages.
- Assembled States of the Genin Pantheon - AKA Genin, a theocracy with a strong social hierarchy.
- Goblin Holds - Loose conglomerate of goblinoid cities.
- Perrimor State - A trade empire with elaborately layered administration.
- Namicor Kingdom - A monarchy with a thriving scientific community.
- Hessian Republic - A warrior republic based out of the northern Crown Mountains.
- Nigasta Domain - A militocracy struggling with a long-running undead problem.
- Mayar Fiefdoms - A collection of nomads that live on horseback, with a few trading cities.
Factions
- Believers of the Source - Believes everyone has a chance at apotheosis through work.
- Dustmen - Inventors and thinkers trying to advance the world technologically and philosophically.
- Zhentarim - A quasi-legal spy and smuggling network operating through legal fronts.
- The Chosen - A group of agents that has been working against the party and their allies.
Guilds
Londolond is ruled by a monarch, but it is a mostly ceremonial position. The true power in the city lies with the City Council, in which 12 guilds hold a single seat (usually held by the guildmaster):
- Emerald Enclave - clerics & paladins, fighting evil and providing for the impoverished
- Emerald Enclave - rangers & druids, protectors and restorers of nature
- Silver Twilight Lodge - mages! wizards/sorcerers/warlocks
- Harpers - spellcasters & spies - equality & oppose abuse of magic, rogues/bards/warlocks/sorcerers
- Virtuous Synergy - alchemist, tinkerers, engineers led by Adall
- Brotherhood of Coin - merchants, jewellers, finery, taverns/inns
- Guild of Builders - masons, carpenters, stoneworkers, teamsmen/laborers
- Master Metalworks - forges, smiths, miners, armorers, farriers
- Confederation of Provisioners - farmers, shepherds, bakers, grocers, hunters, butchers, salters, brewers
- Honest Tradesmen - misc. crafting - coopers, cobblers, saddlers, leatherworking/tannery, tailors, weavers, bowers, fletchers, glassmakers, stonecutters
- Fellowship of Trust - scribes, papermakers, map/chart-makers, surveyors, clerks, doctors
- Mercenary Council - represents mercenary and adventuring groups on the council