Twin Devils
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Twin Devils is a D&D 5e campaign run by Bob Boberton.
Quicklinks
Synopsis
TBD
A full history of the story so far can be found on the Campaign Log page.
There are many homebrew elements to this game, some anchored in other RPG systems, others original. See the Homebrew page for a complete list of customizations.
Racism Incarnate - the Players
The party is currently level 1
Character | Race | Class | Player |
---|---|---|---|
Arabesh | Tiefling | Warlock | DJLunchbox |
Temperance | Tiefling | Bard | Askylum |
Xenathos | Tiefling | Sorceror | Xenothral |
??? | Halfling | Rogue | Spooksy |
Nations
- Kingdom of Atmina - A monarchy in decline, threatened by corruption.
- Krynn - Democratic republic based on principles of mutual protection.
- Thayan Magocracy - Xenophobic state ruled by a powerful council of mages.
- Assembled States of the Genin Pantheon - AKA Genin, a theocracy with a strong social hierarchy.
- Goblin Holds - Loose conglomerate of goblinoid cities.
- Perrimor State - A trade empire with elaborately layered administration.
- Namicor Kingdom - A monarchy with a thriving scientific community.
- Hessian Republic - A warrior republic based out of the northern Crown Mountains.
- Nigasta Domain - A militocracy struggling with a long-running undead problem.
- Mayar Fiefdoms - A collection of nomads that live on horseback, with a few trading cities.
Factions
- Believers of the Source - Believes everyone has a chance at apotheosis through work.
- Dustmen - Inventors and thinkers trying to advance the world technologically and philosophically.
- Emerald Enclave - A collection of rangers and druids that aim to preserve nature.
- Harpers - A network of spellcasters and spies who advocate equality and oppose abuse of magic.
- Order of the Gauntlet - A society of paladins and clerics dedicated to fighting all things unholy.
- Zhentarim - A quasi-legal spy and smuggling network operating through legal fronts.