Difference between revisions of "TwinDevils/Magic"
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== Mana Types == | == Mana Types == | ||
− | Mana comes in twelve flavors: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Primal, Psychic, Radiant, Thunder, and Veneficum ("prime"). | + | Mana comes in twelve flavors: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Primal, Psychic, Radiant, Thunder, and Veneficum ("prime"). Each mana type creates spells that principally deal the damage type associated with that type of mana, but have several other characteristics: |
+ | *'''Acid''' may destroy equipment, defeat magical effects, and affect movement. | ||
+ | *'''Cold''' can impair movement, create defenses, and cause storms. | ||
+ | *'''Fire''' is principally destructive in nature but can also imbue weapons with fire. | ||
+ | *'''Force''' shields, pushes, and damages, but can also is used for flight and banishment. | ||
+ | *'''Lightning''' controls light and energy, and can grant speed and invisibility. | ||
+ | *'''Necrotic''' deals with the power of life, and as such is responsible for both healing magic and necromantic effects. | ||
+ | *'''Poison''' is the sphere of (you guessed it) poison, disease, and noxious gasses. | ||
+ | *'''Primal''' is the mana of nature, and can be used to interact with natural phenomena. | ||
+ | *'''Psychic''' affects the mind, causing fear, charm, and illusion effects. | ||
+ | *'''Radiant''' is the power of the sun and can heal, protect, and smite undead. | ||
+ | *'''Thunder''' deals with both sound and the power of earth. | ||
+ | *'''Veneficum''' is the finer use of magic, from mage hand and teleportation to extradimensional effects. | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 22:55, 26 September 2016
Magic does not operate the same way in Xibalba as in standard 5e.
Mana Types
Mana comes in twelve flavors: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Primal, Psychic, Radiant, Thunder, and Veneficum ("prime"). Each mana type creates spells that principally deal the damage type associated with that type of mana, but have several other characteristics:
- Acid may destroy equipment, defeat magical effects, and affect movement.
- Cold can impair movement, create defenses, and cause storms.
- Fire is principally destructive in nature but can also imbue weapons with fire.
- Force shields, pushes, and damages, but can also is used for flight and banishment.
- Lightning controls light and energy, and can grant speed and invisibility.
- Necrotic deals with the power of life, and as such is responsible for both healing magic and necromantic effects.
- Poison is the sphere of (you guessed it) poison, disease, and noxious gasses.
- Primal is the mana of nature, and can be used to interact with natural phenomena.
- Psychic affects the mind, causing fear, charm, and illusion effects.
- Radiant is the power of the sun and can heal, protect, and smite undead.
- Thunder deals with both sound and the power of earth.
- Veneficum is the finer use of magic, from mage hand and teleportation to extradimensional effects.
Acid | Cold | Fire | Force | Lightning | Necrotic | Poison | Primal | Psychic | Radiant | Thunder | Veneficum | |
Bard | x | x | x | x | x | x | x | x | x | x | ||
Sorcerer | x | x | x | x | x | x | x | x | x | x | ||
Warlock | x | x | x | x | x | x | x | x | x | x | x | x |
Wizard | x | x | x | x | x | x | x | x | x | x | ||
Cleric | x | x | x | x | x | x | x | x | ||||
Paladin | x | x | x | x | x | x | x | x | ||||
Druid | x | x | x | x | x | x | x | x | x | x | x | |
Ranger | x | x | x | x | x | x | x | x | x | x | x |