Difference between revisions of "TwinDevils/NPCs"
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Revision as of 20:18, 23 February 2016
Contents
Arcane
Archmage
- Challenge: 12
- Archmages are members of the upper echelon of arcane power and knowledge. They know at least one 8th-level arcane spell and may know a 9th-level arcane spell, among having access to a broad array of lower-level spells and rituals. Many also know how to create magical items. Most Archmages hold at least some sway with local nobility, and often take up several apprentices, but others are hermits who eschew contact in pursuit of the arcane arts.
Mage
- Challenge: 6
- Mages are those who spend their lives in the study and practice of magic. They may serve nobles, perform experiments, explore the world, or offer their services for coin.
Civilian
Commoner
- Challenge:
Noble
- Challenge:
Spy
- Challenge:
Clergy
Acolyte
- Challenge: 1/4
- Acolytes are junior members of a clergy, usually serving under a priest. Most can cast a few spells, but few gain beyond 1st-level divine spells without becoming full-fledged priests.
Priest
- Challenge: 2
- Priests are devoted servants and preachers of the gods they follow. They may be good or evil, and usually provide divine services to the local populace with the aid of several acolytes. They normally cast up to 3rd-level divine spells, but some powerful priests may know higher-level spells. Priests normally specialize in ceremonial and ritual magic, in keeping with their god's practices of worship.
Criminal
Assassin
- Challenge:
Bandit
- Challenge:
Bandit Captain
- Challenge:
Cultist
- Challenge:
Cult Fanatic
- Challenge:
Thug
- Challenge:
Martial
Gladiator
- Challenge:
Guard
- Challenge:
Knight
- Challenge:
Scout
- Challenge:
Veteran
- Challenge:
Outlander
Berserker
- Challenge:
Druid
- Challenge:
Tribal Warrior
- Challenge: