Difference between revisions of "Twin Devils"

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(Racism Incarnate - the Players)
(Racism Incarnate - the Players)
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|[[TwinDevils/Sa-Matra|Sa-Matra]] || Shardmind || Warlord || [[User:Xenothral|Xenothral]]
 
|[[TwinDevils/Sa-Matra|Sa-Matra]] || Shardmind || Warlord || [[User:Xenothral|Xenothral]]
 
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|style="background-color:#EEE"|[[TwinDevils/Dox|Dox]] ||style="background-color:#EEE"| Changeling||style="background-color:#EEE"| Cleric||style="background-color:#EEE"|  Toys
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|style="background-color:#EEE"|[[TwinDevils/North|North]] ||style="background-color:#EEE"| Tabaxi||style="background-color:#EEE"| Warlock||style="background-color:#EEE"|  Spooky
 
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|[[TwinDevils/Merrodis|Merrodis]] || Ratfolk || Rogue || Raven
 
|[[TwinDevils/Merrodis|Merrodis]] || Ratfolk || Rogue || Raven

Revision as of 01:18, 10 September 2017

Twin Devils is a D&D 5e campaign run by Bob Boberton. The world it takes place on is known as Xibalba.

Map of Xibalba

Synopsis

A full history of the story so far can be found on the Campaign Log page.

There are many homebrew elements to this game, some anchored in other RPG systems, others original. See the Mechanics section below for a complete list of customizations.

Racism Incarnate - the Players

The party is currently level 8

Character Race Class Player
Gwent Human Blood Hunter DJLunchbox
Artemis Catkin Ranger Askylum
Sa-Matra Shardmind Warlord Xenothral
North Tabaxi Warlock Spooky
Merrodis Ratfolk Rogue Raven
Yoaral Lizardfolk Monk Brazko

NPCs

Travelled

Minor NPCs

Nations

Total Population, Demographic, and Military statistics.

Factions

  • Believers of the Source - Believes everyone has a chance at apotheosis through work.
  • Dustmen - Inventors and thinkers trying to advance the world technologically and philosophically.
  • Zhentarim - A quasi-legal spy and smuggling network operating through legal fronts.
  • The Chosen - A group of agents that has been working against the party and their allies.
  • First Shields Company - A mercenary band that specializes in hunting/poaching rare and dangerous creatures.

Guilds

Londolond is ruled by a monarch, but it is a mostly ceremonial position. The true power in the city lies with the City Council, in which 12 guilds hold a single seat (usually held by the guildmaster):

Lore

Mechanics