Difference between revisions of "TwinDevils/Custom Spells"
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− | '' | + | === Revoke === |
+ | '''Mana type: <span style="color:#0011A5">Ligntning</span>'''<br> | ||
+ | '''Casting Time: 1 action'''<br> | ||
+ | '''Range: 60 feet'''<br> | ||
+ | '''Components: V, S'''<br> | ||
+ | '''Duration: Instant'''<br> | ||
+ | Forcefully detonates some of the target's mana. Choose one target in range and force the target to make a saving throw against your spell save DC using their spell attack modifier. If the creature does not have any mana stores, the spell fails. If the creature has mana but does not have a spellcasting modifier, make a Constitution saving throw instead. If the target fails the saving throw and has mana, the target loses 4d4 mana points and suffers 2d6 points of damage per point of mana lost. | ||
+ | </div> | ||
+ | </div> | ||
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Revision as of 19:29, 25 August 2018
Cantrips
Rust
Mana type: Acid
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
Make a melee touch spell attack against a single creature. If you hit, any damage resistance to "non-magical bludgeoning/piercing/slashing damage" on the target is suppressed until the end of your next turn. A damage immunity against the same is not affected by this cantrip.
Slide
Mana type: Acid
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Forces a single creature to make a dexterity saving throw. If they fail, you may slide the target 5 feet in any direction. If the target fails the check by 5 or more, you may slide the target up to 10 feet instead.
Hoarfrost
Mana type: Cold
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
For the next ten turns, the willing creature you touch grows spiked ice over their armor. Melee attacks that hit against the target from creatures within 5 feet automatically cause the attacker to take 1d4 piercing/cold damage.
Enfeeble
Mana type: Necrotic
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
Force a single target to make a strength saving throw. On a failure, the target's speed drops to 0 for their next turn.
Sonic Snap
Mana type: Thunder
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
Target one creature and automatically deal 1d4 thunder damage and deafen the target until the end of your next turn. This spell attack can only affect creatures that can hear.
1st-Level
Contagion, Lesser
Mana type: Poison
Casting Time: 1 action
Range: Touch
Components: V, S, M (a bit of moldy grain)
Duration: Instantaneous
Force one creature to make a constitution saving throw. If they fail, the target contracts a mundane disease. This cannot have any immediate effect, but the target will fall ill normally through the passage of time.
Itch
Mana type: Poison
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a small piece of wool)
Duration: Instantaneous
Force up to 2 creatures to make a wisdom saving throw. If they fail, they immediately drop prone and additionally drop anything carried in their hands. This does not provoke attacks of opportunity.
2nd-Level
Chill Metal
Mana type: Cold
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute
Target a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. This spell chills that item, forcing its wielder to drop it (if possible) or make a Constitution saving throw. If the target fails the throw, they immediately take 2d6 cold damage and their speed is halved. As a bonus action on your subsequent turns before the duration has expired, you can repeat the damage and slow effects on the target. In addition, if cast on a flaming object, this spell immediately quenches the flames.
3rd-Level
Unknown
4th-Level
Unknown
5th-Level
Revoke
Mana type: Ligntning
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instant
Forcefully detonates some of the target's mana. Choose one target in range and force the target to make a saving throw against your spell save DC using their spell attack modifier. If the creature does not have any mana stores, the spell fails. If the creature has mana but does not have a spellcasting modifier, make a Constitution saving throw instead. If the target fails the saving throw and has mana, the target loses 4d4 mana points and suffers 2d6 points of damage per point of mana lost.
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6th-Level
Unknown
7th-Level
Unknown
8th-Level
Unknown
9th-Level
Unknown