Difference between revisions of "Twin Devils"

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*[[TwinDevils/Believers of the Source|Believers of the Source]] - Believes everyone has a chance at apotheosis through work.
 
*[[TwinDevils/Believers of the Source|Believers of the Source]] - Believes everyone has a chance at apotheosis through work.
 
*[[TwinDevils/Dustmen|Dustmen]] - Inventors and thinkers trying to advance the world technologically and philosophically.
 
*[[TwinDevils/Dustmen|Dustmen]] - Inventors and thinkers trying to advance the world technologically and philosophically.
*[[TwinDevils/Emerald Enclave|Emerald Enclave]] - A collection of rangers and druids that aim to preserve nature.
 
*[[TwinDevils/Harpers|Harpers]] - A network of spellcasters and spies who advocate equality and oppose abuse of magic.
 
*[[TwinDevils/Order of the Gauntlet|Order of the Gauntlet]] - A society of paladins and clerics dedicated to fighting all things unholy.
 
 
*[[TwinDevils/Zhentarim|Zhentarim]] - A quasi-legal spy and smuggling network operating through legal fronts.
 
*[[TwinDevils/Zhentarim|Zhentarim]] - A quasi-legal spy and smuggling network operating through legal fronts.
 
*[[TwinDevils/The_Chosen|The Chosen]] - A group of agents that has been working against the party and their allies.
 
*[[TwinDevils/The_Chosen|The Chosen]] - A group of agents that has been working against the party and their allies.
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=== Guilds ===
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Londolond is ruled by a monarch, but it is a mostly ceremonial position. The true power in the city lies with the City Council, in which 12 guilds hold a single seat (usually held by the guildmaster):
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*[[TwinDevils/Order of the Gauntlet|Emerald Enclave]] - clerics & paladins, fighting evil and providing for the impoverished
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*[[TwinDevils/Emerald Enclave|Emerald Enclave]] - rangers & druids, protectors and restorers of nature
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*[[TwinDevils/Silver Twilight Lodge|Silver Twilight Lodge]] - mages! wizards/sorcerers/warlocks
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*[[TwinDevils/Harpers|Harpers]] - spellcasters & spies - equality & oppose abuse of magic, rogues/bards/warlocks/sorcerers
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*[[TwinDevils/Virtuous Synergy|Virtuous Synergy]] - alchemist, tinkerers, engineers led by Adall
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*[[TwinDevils/Brotherhood of Coin|Brotherhood of Coin]] - merchants, jewellers, finery, taverns/inns
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*[[TwinDevils/Guild of Builders|Guild of Builders]] - masons, carpenters, stoneworkers, teamsmen/laborers
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*[[TwinDevils/Master Metalworks|Master Metalworks]] - forges, smiths, miners, armorers, farriers
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*[[TwinDevils/Confederation of Provisioners|Confederation of Provisioners]] - farmers, shepherds, bakers, grocers, hunters, butchers, salters, brewers
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*[[TwinDevils/Honest Tradesmen|Honest Tradesmen]] - misc. crafting|]] - coopers, cobblers, saddlers, leatherworking/tannery, tailors, weavers, bowers, fletchers, glassmakers, stonecutters
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*[[TwinDevils/Fellowship of Trust|Fellowship of Trust]] - scribes, papermakers, map/chart-makers, surveyors, clerks, doctors
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*[[TwinDevils/Mercenary Council|Mercenary Council]] - represents mercenary and adventuring groups on the council
 
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Revision as of 17:13, 20 August 2017

Twin Devils is a D&D 5e campaign run by Bob Boberton. The world it takes place on is known as Xibalba.

Map of Xibalba

Synopsis

A full history of the story so far can be found on the Campaign Log page.

There are many homebrew elements to this game, some anchored in other RPG systems, others original. See the Mechanics section below for a complete list of customizations.

Racism Incarnate - the Players

The party is currently level 1

Character Race Class Player
Gwent Human Blood Hunter DJLunchbox
Artemis Catkin Ranger Askylum
Sa-Matra Shardmind Warlord Xenothral
Dox Changeling Cleric Toys
Merrodis Ratfolk Rogue Raven

NPCs

Travelled

Nations

Total Population, Demographic, and Military statistics.

Factions

  • Believers of the Source - Believes everyone has a chance at apotheosis through work.
  • Dustmen - Inventors and thinkers trying to advance the world technologically and philosophically.
  • Zhentarim - A quasi-legal spy and smuggling network operating through legal fronts.
  • The Chosen - A group of agents that has been working against the party and their allies.

Guilds

Londolond is ruled by a monarch, but it is a mostly ceremonial position. The true power in the city lies with the City Council, in which 12 guilds hold a single seat (usually held by the guildmaster):

Lore

Mechanics