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	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22465</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22465"/>
				<updated>2018-02-04T06:15:06Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he had a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the Traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he spoke with a thick Draconic accent. He was very apparently from a primitive world as ever since his travelling he had been playing catch-up learning the ways of society. Illiterate and uneducated, he knew of little more than himself and the wilds he hailed from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176. He disappeared under mysterious circumstances a short time before the second eclipse of that year.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone as an exile and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral displayed characteristics typically unseen within the scaled folk. He was known to be oddly sentimental, becoming quite attached to small objects tied to important events. Around his neck was a knuckle bone, upon which was an inscription in the foreign draconic script of his homeland. This, alongside the many bones he had incorporated into his clothing, were the only things he had from his home and as such was notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
	&lt;br /&gt;
Yoaral appeared to lack compassion, empathy, morality, any understanding of common social etiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He was known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he had taken an idle interest in. It is not uncommon for Yoaral to question those of other races, typically more physically exotic ones, as to why they look different.&lt;br /&gt;
&lt;br /&gt;
He had a knack for craftmanship with bones of all sorts. One of the few things he seemed to be truly interested in was bones. He eagerly went to great lengths in order to obtain them for his own personal use. Before his disappearance, Yoaral had also displayed an affinity for medicinal plants and poultices. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
== Okarshel [Home] ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral spoke often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seemed to be in strange contrast to both the Lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral mentioned familiarity with both swamps and jungles, but it was quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seemed that Yoaral knew not of the concept of the monastery. His skills were honed primarily through necessity and self-interest. This is best seen in combat for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
To add to this, He possessed outrageous mobility. Yoaral had been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remained in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his knack for teleportation, made Yoaral quite the slippery target to get a hold of.&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
&lt;br /&gt;
After making the deal with the demon of Zagant, Yoaral somehow came into possession of potent psionic capabilities (some tales speak of so-called Mystics possessing similar powers). Odd effects were observed from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening on command. &lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral spoke a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises associated with the language. Aside from this, he carried a notable accent wherein he tended to slur words together. His TH's became SH's and his SH's became caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words were slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He had a rudimentary understanding of names and was perpetually confused by their apparent lack of descriptive meaning. He would often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races or &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22463</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22463"/>
				<updated>2018-01-22T18:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Mysticism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the Traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick Draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone as an exile and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to question those of other races, typically more physically exotic ones, as to why they look different.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use. Recently, Yoaral has seemingly become comfortable with the medicinal plants scattered about Londolond and has begun using them to create a multitude of restorative tonics. (Un)fortunately he has also picked up an interest in, at least attempting, the culinary arts. This is quite complementary to his insatiable hunger.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
== Okarshel [Home] ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
To add to this, He possesses outrageous mobility. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
&lt;br /&gt;
After making the deal with the demon Zagant, Yoaral has somehow come into possession of potent psionic capabilities (some tales speak of so-called Mystics possessing similar powers). Odd effects have been observed from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22462</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22462"/>
				<updated>2018-01-22T18:40:43Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Mysticism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the Traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick Draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone as an exile and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to question those of other races, typically more physically exotic ones, as to why they look different.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use. Recently, Yoaral has seemingly become comfortable with the medicinal plants scattered about Londolond and has begun using them to create a multitude of restorative tonics. (Un)fortunately he has also picked up an interest in, at least attempting, the culinary arts. This is quite complementary to his insatiable hunger.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
== Okarshel [Home] ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
To add to this, He possesses outrageous mobility. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
&lt;br /&gt;
After making the deal with the demon Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22461</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22461"/>
				<updated>2018-01-22T18:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Monkhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the Traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick Draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone as an exile and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to question those of other races, typically more physically exotic ones, as to why they look different.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use. Recently, Yoaral has seemingly become comfortable with the medicinal plants scattered about Londolond and has begun using them to create a multitude of restorative tonics. (Un)fortunately he has also picked up an interest in, at least attempting, the culinary arts. This is quite complementary to his insatiable hunger.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
== Okarshel [Home] ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
To add to this, He possesses outrageous mobility. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22460</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22460"/>
				<updated>2018-01-22T18:39:51Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Monkhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the Traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick Draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone as an exile and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to question those of other races, typically more physically exotic ones, as to why they look different.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use. Recently, Yoaral has seemingly become comfortable with the medicinal plants scattered about Londolond and has begun using them to create a multitude of restorative tonics. (Un)fortunately he has also picked up an interest in, at least attempting, the culinary arts. This is quite complementary to his insatiable hunger.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
== Okarshel [Home] ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
To add to this, He possesses outrageous mobility. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22459</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22459"/>
				<updated>2018-01-22T18:39:40Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Monkhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the Traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick Draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone as an exile and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to question those of other races, typically more physically exotic ones, as to why they look different.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use. Recently, Yoaral has seemingly become comfortable with the medicinal plants scattered about Londolond and has begun using them to create a multitude of restorative tonics. (Un)fortunately he has also picked up an interest in, at least attempting, the culinary arts. This is quite complementary to his insatiable hunger.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
== Okarshel [Home] ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
To add to this, He possesses outrageous mobility. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22458</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22458"/>
				<updated>2018-01-22T18:39:31Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Mysticism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the Traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick Draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone as an exile and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to question those of other races, typically more physically exotic ones, as to why they look different.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use. Recently, Yoaral has seemingly become comfortable with the medicinal plants scattered about Londolond and has begun using them to create a multitude of restorative tonics. (Un)fortunately he has also picked up an interest in, at least attempting, the culinary arts. This is quite complementary to his insatiable hunger.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
== Okarshel [Home] ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22457</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22457"/>
				<updated>2018-01-22T18:38:18Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the Traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick Draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone as an exile and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to question those of other races, typically more physically exotic ones, as to why they look different.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use. Recently, Yoaral has seemingly become comfortable with the medicinal plants scattered about Londolond and has begun using them to create a multitude of restorative tonics. (Un)fortunately he has also picked up an interest in, at least attempting, the culinary arts. This is quite complementary to his insatiable hunger.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
== Okarshel [Home] ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
To add to this, his mobility is astonishing. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22456</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22456"/>
				<updated>2018-01-22T18:33:44Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Behaviors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Are you going to finish that?&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to stare at a stranger for a long period before asking about an unusual skin tone or blemish, or some other outwardly obvious feature (or perhaps a difference in voice or gait).&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use. Recently, Yoaral has seemingly become comfortable with the medicinal plants scattered about Londolond and has begun using them to create a multitude of restorative tonics. (Un)fortunately he has also picked up an interest in, at least attempting, the culinary arts. This is quite complementary to his insatiable hunger.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, This One will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
To add to this, his mobility is astonishing. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This One knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22455</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22455"/>
				<updated>2018-01-19T18:26:10Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Behaviors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to stare at a stranger for a long period before asking about an unusual skin tone or blemish, or some other outwardly obvious feature (or perhaps a difference in voice or gait).&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use. Recently, Yoaral has seemingly become comfortable with the medicinal plants scattered about Londolond and has begun using them to create a multitude of restorative tonics. (Un)fortunately he has also picked up an interest in, at least attempting, the culinary arts.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, This One will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
To add to this, his mobility is astonishing. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This One knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22454</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22454"/>
				<updated>2018-01-19T18:24:41Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to stare at a stranger for a long period before asking about an unusual skin tone or blemish, or some other outwardly obvious feature (or perhaps a difference in voice or gait).&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, This One will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
===Mysticism===&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
To add to this, his mobility is astonishing. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This One knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=Universal/Memes&amp;diff=22431</id>
		<title>Universal/Memes</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=Universal/Memes&amp;diff=22431"/>
				<updated>2017-12-06T17:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Crowbars==&lt;br /&gt;
[[User:Xenothral|Xenothral]], with some other players occasionally, has a penchant for rolling extremely well to perform various breaking and entering tasks. This includes incidents in the [[Songam]] and the [[On Razor's Edge]] campaigns. This usually results in cracking open heavy doors, chests, windows, etc.; all while remaining relatively silent. Xenothral also deliberately acquired a Silent Crowbar in Songam to further exploit advanced crowbarism.&lt;br /&gt;
&lt;br /&gt;
==Chaos Dunk(s)==&lt;br /&gt;
Everybody get up, it's time to slam now - Xenothral's mage awakening in [[Echo Sequence]] involved dunking a magical basketball into a magical hoop and the resulting explosion turned the walls of his bedroom entirely black and green with scorch marks. He was able to hold on to the rim - which went unnoticed by mundane onlookers - until he eventually got distracted and it floated off to nowhere.&lt;br /&gt;
&lt;br /&gt;
==Shit Mjolnir==&lt;br /&gt;
Okay, so the players legitimately decided to strap a microwave to a baseball bat in the Echo Sequence campaign. Then, after they found some [http://en.wikipedia.org/wiki/Thokcha thokcha] with the assistance of a supernatural map, they decided to throw the hunk of thunder iron into the microwave. This created Shit Mjolnir, a rock-filled microwave bat that is somewhat heavy and unwieldy but can occasionally deal extra lightning damage. It's definitely about as shitty as a bad MSPA sord.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;You see a merchant stall on the horizon&amp;quot;==&lt;br /&gt;
In Songam, a micro-adventure involving a repeating space loop had the party in a carriage travelling on a dirt road through a savannah. The landscape was devoid of landmarks, and the only thing that showed up in the distance occasionally was a merchant stand. Many descriptions of travel now result in players asking or the GM suggesting there may be a merchant stand in the distance.&lt;br /&gt;
&lt;br /&gt;
==Dragon trash==&lt;br /&gt;
[[User:Askylum|Some]] [[User:Spooksy|members]] of the Songam campaign repeatedly express romantic interest in draconic NPCs, despite their current affiliation. It's probably on account of them being pure unadulterated furry trash.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;I want to climb inside the monster&amp;quot;==&lt;br /&gt;
[[User:Kelsipher|Kelsipher]] has a penchant for wanting to crawl inside of larger opponents after they are defeated in the Songam campaign. It's probably something to do with feeling comfortable but might just be because he's way too fond of that one scene with the taun-taun from Star Wars.&lt;br /&gt;
&lt;br /&gt;
==Wraith on Fish Action==&lt;br /&gt;
[[User:Kelsipher|Kelsipher]], in a room filled wraiths that were only hostile if you thought murder-thoughts, decided the well in the center of the room was too dangerous to swim down. His hunch was correct, as a magic and invisible current would carry anything thrown into it quickly down a passage into a water-filled corridor inhabited by an Aboleth. He figured out the current existed by pushing a wraith into the well. And then the rest of them. They ended up fighting the Aboleth (because the Aboleth was nothing but murder-thoughts) and instead of two combat encounters, the party got Wraith on Fish Action.&lt;br /&gt;
&lt;br /&gt;
==Ghost Phone==&lt;br /&gt;
[[User:Xenothral|Xenothral]] channels Death magic in the Echo Sequence campaign using his cell phone. Examples include dialing random numbers to talk to ghosts. The random numbers work because &amp;quot;it's magic, I ain't gotta explain shit. Now who killed you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Plan D==&lt;br /&gt;
After the plundering of an ancient and terrible dungeon, [[User:Xenothral|Xenothral]] came into the curious possession of a Demi-Lich after scooping the dormant skull of said Lich into a bag of holding. Whenever the party encountered an especially difficult encounter, the idea of unleashing the Lich was put forward. As of session 48, Plan D has been enacted in order to allow the party to escape from [[Vincent]]. Current whereabouts, or status, of the Demi-Lich are unknown. One of the two combatants is presumed dead.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/The_Chosen&amp;diff=22430</id>
		<title>TwinDevils/The Chosen</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/The_Chosen&amp;diff=22430"/>
				<updated>2017-12-06T17:17:52Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__Comprised of several agents and their hired mercenaries, this group is currently responsible for the death of several party-friendly NPCs and has been continuously working against the party. Their benefactors and patrons, if any, are unknown at this time. The three principles members were Forthring, a knight; Alessa, a cleric; and Marcus, a scribe. As of session 38, the party has dispatched all three of the principle members. Likewise, it has been found that [[Ryka]] is currently heading the efforts of The Chosen.&lt;br /&gt;
&lt;br /&gt;
More recently, Lemma, an alias of the drow Qaebsu Theinzi, was identified as a key supplier and financial backer of the chosen. As of session 45, Lemma has been captured by the party.&lt;br /&gt;
&lt;br /&gt;
=Forthring=&lt;br /&gt;
http://i.imgur.com/V6hD3ug.jpg&lt;br /&gt;
&lt;br /&gt;
=Alessa=&lt;br /&gt;
http://i.imgur.com/s1rrKUp.jpg&lt;br /&gt;
&lt;br /&gt;
=Marcus=&lt;br /&gt;
http://i.imgur.com/wvVgU5y.jpg&lt;br /&gt;
&lt;br /&gt;
=Lemma=&lt;br /&gt;
http://i.imgur.com/C7YxpL4.jpg&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22429</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22429"/>
				<updated>2017-11-27T15:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to stare at a stranger for a long period before asking about an unusual skin tone or blemish, or some other outwardly obvious feature (or perhaps a difference in voice or gait).&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, This One will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
To add to this, his mobility is astonishing. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This One knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning. He will often opt to refer to someone by a descriptive feature rather than their given name, such as &amp;quot;Soft one&amp;quot; for smooth-skinned races, or perhaps &amp;quot;One in Bright Clothing&amp;quot; for one who fits that description regularly.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that like most lizardfolk he has no given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;, likely pointing back towards his isolation within his swamp.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22428</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22428"/>
				<updated>2017-11-27T15:10:55Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he hails from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home and as such is notably protective of them.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to stare at a stranger for a long period before asking about an unusual skin tone or blemish, or some other outwardly obvious feature (or perhaps a difference in voice or gait).&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, This One will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
To add to this, his mobility is astonishing. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This One knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22427</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22427"/>
				<updated>2017-11-27T15:08:54Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to stare at a stranger for a long period before asking about an unusual skin tone or blemish, or some other outwardly obvious feature (or perhaps a difference in voice or gait).&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions. &lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/GfUl45n.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
To add to this, his mobility is astonishing. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22426</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22426"/>
				<updated>2017-11-27T14:57:16Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/2cLFS2J.png&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to stare at a stranger for a long period before asking about an unusual skin tone or blemish, or some other outwardly obvious feature (or perhaps a difference in voice or gait).&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
To add to this, his mobility is astonishing. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Neither_Nor&amp;diff=22425</id>
		<title>TwinDevils/Neither Nor</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Neither_Nor&amp;diff=22425"/>
				<updated>2017-11-27T14:23:05Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Biography =&lt;br /&gt;
Neither Nor, who eschewed her real name upon being Travelled to Xibalba, was an inventor, scientist, and engineer. She was Travelled late in year 171, and was nursed back to health by Thoma Erim. Her mark was on the inside of her elbow. Though she did not speak much about her prior life, she freely described herself as a &amp;quot;civil engineer.&amp;quot; She occasionally spoke in latin, a representation of the language she used to speak in her native land.&lt;br /&gt;
&lt;br /&gt;
Since then, she has brought much in the way of new (to Xibalba) technology to Londolond, including the first proper underground water and sewer system. The foremost invention she is known for is the self-burying/self-linking pipe, which she mass-produced to kick-start the city's own infrastructure project. She has since handed off most maintenance and development tasks to other city officials. &lt;br /&gt;
&lt;br /&gt;
Prior to her untimely demise, she was preoccupied with stopping the Silver Twilight Lodge from starting a demonic incursion, and had employed the party to assist her in exchange for teaching them her scientific methods for developing new equipment and abilities. &lt;br /&gt;
&lt;br /&gt;
After performing the ritual of visitation the party has discovered that Neither Nor's true name, which was more of an assigned designation from her home plane, was &amp;quot;RY-KA&amp;quot;. On this home plane she was listed as a &amp;quot;Class 3 Architect&amp;quot;, a being which was bred for creativity and, despite her home plane's extensive mastery of genetic engineering, was allowed some degree of randomization in her genetic makeup. It seems that this randomization is what gave her both her prodigious skill with invention as well as her deep emotional convictions.&lt;br /&gt;
&lt;br /&gt;
== Known abilities ==&lt;br /&gt;
Nor fit the class archetypes of Wizard and Monk, although some of her spellcasting goes hideously awry. She primarily used magic to enhance her inventions and develop new technology. She had made a deal with the god Zagant, like the party had (as of Session 8), and this may explain her cross-discipline abilities.&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
http://i.imgur.com/plfI3Gh.jpg&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22424</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22424"/>
				<updated>2017-11-27T14:17:46Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in. Recently, this behavior has picked up, notably starting after he had an encounter with an extraplanar being. It is not uncommon for Yoaral to stare at a stranger for a long period before asking about an unusual skin tone or blemish, or some other outwardly obvious feature (or perhaps a difference in voice or gait).&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior. &lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
After making the deal with the Zagant, Yoaral has somehow come about potent psionic capabilities like those of a mystic. Odd effects have been observed, from teleportation to psionic assaults delivered via darts to more immediately concerning effects like his wounds spouting acid or his scales hardening almost on command. The potential of these abilities has yet to be studied but it is clear there is a great deal more potential within reach of Yoaral's reptilian mind now than before he'd made the bargain.&lt;br /&gt;
&lt;br /&gt;
To add to this, his mobility is astonishing. Yoaral has been shown to be able to stride across the surface of fluids and up or along vertical surfaces provided he remains in motion. Likewise, he was able to not only chase but keep pace with a fully grown elk in order to disable it for consumption. This, alongside his newfound knack for teleportation, has made Yoaral quite the slippery target to get a hold of, assuming he isn't already charging at you with fists clenched and teeth bared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=Twin_Devils&amp;diff=22385</id>
		<title>Twin Devils</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=Twin_Devils&amp;diff=22385"/>
				<updated>2017-10-11T14:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Travelled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__'''Twin Devils''' is a D&amp;amp;D 5e campaign run by [[User:Bobboberton|Bob Boberton]]. The world it takes place on is known as Xibalba.&lt;br /&gt;
&lt;br /&gt;
== Map of Xibalba ==&lt;br /&gt;
{{#Widget:Iframe&lt;br /&gt;
|url=https://jaylapham.com/mapping/index.html&lt;br /&gt;
|width=1500&lt;br /&gt;
|height=745&lt;br /&gt;
|border=0.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
A full history of the story so far can be found on the [[TwinDevils/Campaign Log|Campaign Log]] page.&lt;br /&gt;
&lt;br /&gt;
There are many homebrew elements to this game, some anchored in other RPG systems, others original. See the Mechanics section below for a complete list of customizations.&lt;br /&gt;
&lt;br /&gt;
== Racism Incarnate - the Players ==&lt;br /&gt;
''The party is currently level 9''&lt;br /&gt;
{| cellpadding=10 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#BBB&amp;quot;|'''Character''' ||style=&amp;quot;background-color:#BBB&amp;quot;| '''Race''' ||style=&amp;quot;background-color:#BBB&amp;quot;| '''Class''' ||style=&amp;quot;background-color:#BBB&amp;quot;| '''Player'''&lt;br /&gt;
|- &lt;br /&gt;
|[[TwinDevils/Gwent|Gwent]] || Human|| Blood Hunter || [[User:DJLunchbox|DJLunchbox]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#EEE&amp;quot;|[[TwinDevils/Artemis|Artemis]] ||style=&amp;quot;background-color:#EEE&amp;quot;| Catkin ||style=&amp;quot;background-color:#EEE&amp;quot;| Ranger ||style=&amp;quot;background-color:#EEE&amp;quot;| [[User:Askylum|Askylum]]&lt;br /&gt;
|-&lt;br /&gt;
|[[TwinDevils/Sa-Matra|Sa-Matra]] || Shardmind || Warlord || [[User:Xenothral|Xenothral]]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#EEE&amp;quot;|[[TwinDevils/Merrodis|Merrodis]] ||style=&amp;quot;background-color:#EEE&amp;quot;| Ratfolk ||style=&amp;quot;background-color:#EEE&amp;quot;| Rogue ||style=&amp;quot;background-color:#EEE&amp;quot;| Raven&lt;br /&gt;
|-&lt;br /&gt;
|[[TwinDevils/North|North]] || Tabaxi || Warlock || Spooky&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#EEE&amp;quot;|[[TwinDevils/Yoaral|Yoaral]] ||style=&amp;quot;background-color:#EEE&amp;quot;| Lizardfolk||style=&amp;quot;background-color:#EEE&amp;quot;| Monk||style=&amp;quot;background-color:#EEE&amp;quot;| [[User:Brazko|Brazko]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*[[TwinDevils/Millne de Tempestus|Millne de Tempestus]] - Patron, noble tycoon&lt;br /&gt;
*&amp;lt;s&amp;gt;[[TwinDevils/Alem Nitor|Alem Nitor]]&amp;lt;/s&amp;gt;  - Guardian, noble knight&lt;br /&gt;
*&amp;lt;s&amp;gt;[[TwinDevils/Kor Magnol|Kor Magnol]]&amp;lt;/s&amp;gt; - Cleric, tactics expert&lt;br /&gt;
*&amp;lt;s&amp;gt;[[TwinDevils/Thoma Erim|Thoma Erim]]&amp;lt;/s&amp;gt; - Cleric, support&lt;br /&gt;
*[[TwinDevils/Xul_Blackwater|Xul Blackwater]] - Mage, scholar&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Travelled ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&amp;lt;s&amp;gt;[[TwinDevils/Neither Nor|Neither Nor]]&amp;lt;/s&amp;gt; - Deuteragonist, scientist wizard&lt;br /&gt;
*[[TwinDevils/Tarn Ulfram|Tarn Ulfram]] - Support, elder mage&lt;br /&gt;
*[[TwinDevils/Walter Amon|Walter Amon]] - Unknown, mentioned only in Thoma's diary&lt;br /&gt;
*[[TwinDevils/Nine|Nine]] - Unknown, mentioned only in Thoma's diary&lt;br /&gt;
*[[TwinDevils/Urist Zaghat|Urist Zaghat]] - Warforged, faked death to hunt chosen, currently residing in Temple of the Traveler&lt;br /&gt;
*[[TwinDevils/Fosco Raffolk|Fosco Raffolk]] - Halfling, friend of Urist, has agreed to help party banish Ryka, whereabouts unknown&lt;br /&gt;
*[[TwinDevils/Wida Kather|Wida Kather]] - Dragonblood Knight&lt;br /&gt;
*[[TwinDevils/Hamus Xabar|Hamus Xabar]] - Unknown, mentioned only in Thoma's diary&lt;br /&gt;
*[[TwinDevils/Rytha Ellariel|Rytha Ellariel]] - Unknown, mentioned only in Thoma's diary&lt;br /&gt;
*[[TwinDevils/Roge Humbeorht|Roge Humbeorht]] - Paladin of Liberty&lt;br /&gt;
*[[TwinDevils/Serielye Indulias|Serielye Indulias]] - Unknown, mentioned only in Thoma's diary&lt;br /&gt;
*[[TwinDevils/Thingolf Doredir|Thingolf Doredir]] - Unknown, mentioned only in Thoma's diary&lt;br /&gt;
*[[TwinDevils/Silver|Silver]] - Unknown, mentioned only in Thoma's diary&lt;br /&gt;
*[[TwinDevils/Aethen Atrix|Aethen Atrix]] - Unknown, mentioned only in Thoma's diary&lt;br /&gt;
*[[TwinDevils/Ryka|Ryka]] - Antagonist, Seething Nuclear Chaos&lt;br /&gt;
*[[TwinDevils/Adze|Adze]] - Wandering Pugilist&lt;br /&gt;
*[[TwinDevils/Dralphye Borne|Dralphye Borne]] - Unknown, mentioned only in Thoma's diary&lt;br /&gt;
*[[TwinDevils/Haunde Tarna|Haunde Tarna]] - Unknown, mentioned only in Thoma's diary&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[TwinDevils/Minor NPCs|Minor NPCs]] ===&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
[[TwinDevils/Statistics|Total Population, Demographic, and Military statistics]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*[[TwinDevils/Kingdom of Atmina|Kingdom of Atmina]] - A monarchy in decline, threatened by corruption.&lt;br /&gt;
*[[TwinDevils/Krynn|Krynn]] - Democratic republic based on principles of mutual protection.&lt;br /&gt;
*[[TwinDevils/Thayan Magocracy|Thayan Magocracy]] - Xenophobic state ruled by a powerful council of mages.&lt;br /&gt;
*[[TwinDevils/Assembled States of the Genin Pantheon|Assembled States of the Genin Pantheon]] - AKA Genin, a theocracy with a strong social hierarchy. &lt;br /&gt;
*[[TwinDevils/Goblin Holds|Goblin Holds]] - Loose conglomerate of goblinoid cities.&lt;br /&gt;
*[[TwinDevils/Perrimor State|Perrimor State]] - A trade empire with elaborately layered administration.&lt;br /&gt;
*[[TwinDevils/Namicor Kingdom|Namicor Kingdom]] - A monarchy with a thriving scientific community.&lt;br /&gt;
*[[TwinDevils/Hessian Republic|Hessian Republic]] - A warrior republic based out of the northern Crown Mountains.&lt;br /&gt;
*[[TwinDevils/Nigasta Domain|Nigasta Domain]] - A militocracy struggling with a long-running undead problem.&lt;br /&gt;
*[[TwinDevils/Mayar Fiefdoms|Mayar Fiefdoms]] - A collection of nomads that live on horseback, with a few trading cities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factions ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*[[TwinDevils/Believers of the Source|Believers of the Source]] - Believes everyone has a chance at apotheosis through work.&lt;br /&gt;
*[[TwinDevils/Dustmen|Dustmen]] - Inventors and thinkers trying to advance the world technologically and philosophically.&lt;br /&gt;
*[[TwinDevils/Zhentarim|Zhentarim]] - A quasi-legal spy and smuggling network operating through legal fronts.&lt;br /&gt;
*[[TwinDevils/The_Chosen|The Chosen]] - A group of agents that has been working against the party and their allies.&lt;br /&gt;
*[[TwinDevils/First Shields Company|First Shields Company]] - A mercenary band that specializes in hunting/poaching rare and dangerous creatures.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Guilds ===&lt;br /&gt;
Londolond is ruled by a monarch, but it is a mostly ceremonial position. The true power in the city lies with the City Council, in which 12 guilds hold a single seat (usually held by the guildmaster):&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*[[TwinDevils/Order of the Gauntlet|Order of the Gauntlet]] - clerics &amp;amp; paladins, fighting evil and providing for the impoverished&lt;br /&gt;
*[[TwinDevils/Emerald Enclave|Emerald Enclave]] - rangers &amp;amp; druids, protectors and restorers of nature&lt;br /&gt;
*[[TwinDevils/Silver Twilight Lodge|Silver Twilight Lodge]] - mages! wizards/sorcerers/warlocks&lt;br /&gt;
*[[TwinDevils/Harpers|Harpers]] - spellcasters &amp;amp; spies - equality &amp;amp; oppose abuse of magic, rogues/bards/warlocks/sorcerers&lt;br /&gt;
*[[TwinDevils/Virtuous Synergy|Virtuous Synergy]] - alchemist, tinkerers, engineers led by Adall&lt;br /&gt;
*[[TwinDevils/Brotherhood of Coin|Brotherhood of Coin]] - merchants, jewellers, finery, taverns/inns&lt;br /&gt;
*[[TwinDevils/Guild of Builders|Guild of Builders]] - masons, carpenters, stoneworkers, teamsmen/laborers&lt;br /&gt;
*[[TwinDevils/Master Metalworks|Master Metalworks]] - forges, smiths, miners, armorers, farriers&lt;br /&gt;
*[[TwinDevils/Confederation of Provisioners|Confederation of Provisioners]] - farmers, shepherds, bakers, grocers, hunters, butchers, salters, brewers&lt;br /&gt;
*[[TwinDevils/Honest Tradesmen|Honest Tradesmen]] - misc. crafting - coopers, cobblers, saddlers, leatherworking/tannery, tailors, weavers, bowers, fletchers, glassmakers, stonecutters&lt;br /&gt;
*[[TwinDevils/Fellowship of Trust|Fellowship of Trust]] - scribes, papermakers, map/chart-makers, surveyors, clerks, doctors&lt;br /&gt;
*[[TwinDevils/Mercenary Council|Mercenary Council]] - represents mercenary and adventuring groups on the council&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[TwinDevils/Lore/Deities|Deities]]&lt;br /&gt;
* [[TwinDevils/Lore/Dragons|Dragons]]&lt;br /&gt;
* [[TwinDevils/Lore/Foes|Foes]]&lt;br /&gt;
* [[TwinDevils/NPCs|Stock NPCs]]&lt;br /&gt;
* [[TwinDevils/Timeline|Timeline]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[TwinDevils/Source Whitelist|Source Whitelist]]&lt;br /&gt;
* [[TwinDevils/Crafting|Crafting]]&lt;br /&gt;
* [[TwinDevils/Fighting_Styles|Fighting Styles]]&lt;br /&gt;
* [[TwinDevils/Magic|Magic]]&lt;br /&gt;
* [[TwinDevils/Spell_List|Spell List]]&lt;br /&gt;
* [[TwinDevils/Custom_Spells|Custom Spells]]&lt;br /&gt;
* [[TwinDevils/Special_Items|Special Items]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Magic&amp;diff=22382</id>
		<title>TwinDevils/Magic</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Magic&amp;diff=22382"/>
				<updated>2017-09-20T16:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Mana Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__Magic does not operate the same way in Xibalba as in standard 5e. See the [http://jaylapham.com/magictoaster/ calculator] for additional help with tracking some of this information pertinent to your class. The [[TwinDevils/Custom_Spells|Custom Spells]] page also lists setting-specific spells that are in addition to the ones normally available in the PHB and other sources.&lt;br /&gt;
&lt;br /&gt;
== Mana Types ==&lt;br /&gt;
Mana comes in twelve flavors: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Primal, Psychic, Radiant, Thunder, and Veneficum (&amp;quot;prime&amp;quot;). Each mana type creates spells that principally deal the damage type associated with that type of mana, but have several other characteristics:&lt;br /&gt;
&lt;br /&gt;
*'''Acid''' may destroy equipment, defeat magical effects, and affect movement.&lt;br /&gt;
*'''Cold''' can impair movement, create defenses, and cause storms.&lt;br /&gt;
*'''Fire''' is principally destructive in nature but can also imbue weapons with fire.&lt;br /&gt;
*'''Force''' shields, pushes, and damages, but can also be used for flight and banishment.&lt;br /&gt;
*'''Lightning''' controls light and energy, and can grant speed and invisibility.&lt;br /&gt;
*'''Necrotic''' deals with the power of life, and as such is responsible for both healing magic and necromantic effects.&lt;br /&gt;
*'''Poison''' is the sphere of (you guessed it) poison, disease, and noxious gasses.&lt;br /&gt;
*'''Primal''' is the mana of nature, and can be used to interact with natural phenomena.&lt;br /&gt;
*'''Psychic''' affects the mind, causing fear, charm, and illusion effects.&lt;br /&gt;
*'''Radiant''' is the power of the sun and can heal, protect, and smite undead.&lt;br /&gt;
*'''Thunder''' deals with both sound and the power of earth.&lt;br /&gt;
*'''Veneficum''' is the finer use of magic, from mage hand and teleportation to extradimensional effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Legal Mana Types by Caster Class&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Acid&lt;br /&gt;
|Cold&lt;br /&gt;
|Fire&lt;br /&gt;
|Force&lt;br /&gt;
|Lightning&lt;br /&gt;
|Necrotic&lt;br /&gt;
|Poison&lt;br /&gt;
|Primal&lt;br /&gt;
|Psychic&lt;br /&gt;
|Radiant&lt;br /&gt;
|Thunder&lt;br /&gt;
|Veneficum&lt;br /&gt;
|-&lt;br /&gt;
|Bard&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
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|x&lt;br /&gt;
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|-&lt;br /&gt;
|Sorcerer&lt;br /&gt;
|x&lt;br /&gt;
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|x&lt;br /&gt;
|x&lt;br /&gt;
|-&lt;br /&gt;
|Wizard&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
|x&lt;br /&gt;
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|-&lt;br /&gt;
|Cleric&lt;br /&gt;
|&lt;br /&gt;
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|x&lt;br /&gt;
|-&lt;br /&gt;
|Paladin&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|x&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spell Levels ==&lt;br /&gt;
Spells still have levels, which are available to classes when they would normally gain access to them. (e.g. a Wizard gains access to level 3 spells at Wizard level 5). Cantrips are learned as normal, do not cost any mana points, and cannot be augmented (see below). &lt;br /&gt;
&lt;br /&gt;
Additionally, casting 5th level spells or greater repeatedly without a short rest will incur fatigue. This begins to take place on the fourth cast of fifth- to sixth-level spells, on the third cast of seventh-level spells, and on the second cast of an eighth- or ninth-level spell.&lt;br /&gt;
&lt;br /&gt;
== Mana points ==&lt;br /&gt;
Twin Devils does not use spell slots, and instead uses mana points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Spell Level to Mana Point conversion&lt;br /&gt;
|-&lt;br /&gt;
|'''Level of Spell'''&lt;br /&gt;
|'''Base Mana Cost'''&lt;br /&gt;
|-&lt;br /&gt;
|1st&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|2nd&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|6th&lt;br /&gt;
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|-&lt;br /&gt;
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|10&lt;br /&gt;
|-&lt;br /&gt;
|8th&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|9th&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The total amount of mana available to a character is determined by level, and divided by half if their casting class is only partially a caster class.&lt;br /&gt;
&lt;br /&gt;
*Full Casters: Bard, Cleric, Druid, Sorcerer, Wizard&lt;br /&gt;
*Half-Casters: Paladin, Ranger&lt;br /&gt;
*Third-Casters: Fighter (Eldritch Knight), Rogue (Arcane Trickster), Warlock*&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Spell Level to Mana Point conversion&lt;br /&gt;
|-&lt;br /&gt;
|'''Class Level'''&lt;br /&gt;
|'''Full Caster Mana Pool'''&lt;br /&gt;
|'''Half-Caster Mana Pool'''&lt;br /&gt;
|'''Third-Caster Mana Pool'''&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|''N/A''&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|''N/A''&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
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|26&lt;br /&gt;
|13&lt;br /&gt;
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|6&lt;br /&gt;
|34&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
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|7&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
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|8&lt;br /&gt;
|48&lt;br /&gt;
|24&lt;br /&gt;
|18&lt;br /&gt;
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|54&lt;br /&gt;
|26&lt;br /&gt;
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|11&lt;br /&gt;
|68&lt;br /&gt;
|34&lt;br /&gt;
|24&lt;br /&gt;
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|76&lt;br /&gt;
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|75&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Augmenting ==&lt;br /&gt;
All casters are additionally capable of pumping more mana into a spell of at least 1st level to enhance it. There are three ways a spell can be enhanced:&lt;br /&gt;
&lt;br /&gt;
*Increase the Save DC or increase spell attack bonus: For every mana point added, add +2.&lt;br /&gt;
*Add additional result dice (healing, damage, etc.): For every mana point added, add an additional die.&lt;br /&gt;
**e.g. casting Fireball (8d6 damage): One augment increases the damage to 9d6; three augments would increase the damage to 11d6. &lt;br /&gt;
*Increase the duration or area-of-effect of a spell by 25% per mana point. &lt;br /&gt;
&lt;br /&gt;
However, with certain amounts of augmentation, spells have a chance to '''overcharge''' which forces a d20 roll. Depending on the threshold, overcharging may cause the spell to fail, for it to re-select targets, cause a wild magic effect, or detonate the caster. The overcharge threshold starts at 3 augments for level 1 spells, and scales down to 1 augment for level 9 spells. See the [http://jaylapham.com/magictoaster/ calculator] for the exact chance.&lt;br /&gt;
&lt;br /&gt;
== Class Magic ==&lt;br /&gt;
Each class prepares mana in a slightly different way, as broken down by class.&lt;br /&gt;
&lt;br /&gt;
=== Cleric/Paladin ===&lt;br /&gt;
Divine casters regain their mana points after a '''long rest'''. Clerics cast with '''Wisdom'''; Paladins cast with '''Charisma'''. Divine casters choose '''affinities''' with mana daily, and can only cast spells of those types for that day. They always have Radiant affinity, and choose a number of additional affinities after a long rest. They select 2 affinities at level 1, 3 affinities at level 7, 4 affinities at level 14, and 5 affinities at level 20.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger ===&lt;br /&gt;
Natural casters regain their mana points after a '''long rest'''. They cast with '''Wisdom'''. After a long rest, natural casters choose a number of 1st-level or greater spells equal to their Wisdom modifier + their Proficiency bonus to prepare, and may only cast those spells for the given day. All cantrips a natural caster knows are always considered prepared. At least one spell they prepare must always be from the Primal mana type.&lt;br /&gt;
&lt;br /&gt;
Spells known to a Druid through their Druid Circle feature are always considered prepared, and the first casting of those spells each day does not cost any mana (but may be augmented as normal).&lt;br /&gt;
&lt;br /&gt;
=== Bard ===&lt;br /&gt;
Bards regain their mana points after a '''long rest'''. They cast with '''Charisma'''. After a long rest, Bards choose a number of 1st-level or greater spells equal to their Charisma modifier + their Proficiency bonus to prepare, and may only cast those spells for the given day. All cantrips a Bard knows are always considered prepared. When a Bard gains Magical Secrets, those spells are always counted as being prepared as well, adding to the total pool of spells a Bard can cast in a given day.&lt;br /&gt;
&lt;br /&gt;
In addition to casting spells, Bards may spend a mana point to add half their proficiency bonus to any ability or skill check - this effect stacks with Jack of All Trades.&lt;br /&gt;
&lt;br /&gt;
=== Warlock ===&lt;br /&gt;
Warlocks regain their mana points after a '''short rest'''. They cast with '''Charisma'''. They must always cast any spells they know with &amp;quot;At Higher Levels&amp;quot; features at the highest level they can cast. Additionally, your choice of Patron locks off certain types of mana from you:&lt;br /&gt;
&lt;br /&gt;
*'''The Archfey''' locks Psychic and Thunder.&lt;br /&gt;
*'''The Fiend''' locks Cold and Veneficum. &lt;br /&gt;
*'''The Great Old One''' locks Primal and Thunder.&lt;br /&gt;
*'''The Undying''' locks Force and Primal.&lt;br /&gt;
*'''The Seeker''' locks Lightning and Psychic.&lt;br /&gt;
*'''The Undying Light''' locks Acid and Necrotic.&lt;br /&gt;
*'''The Ghost''' locks Fire and Radiant.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
Sorcerers regain their mana points after a '''short rest'''. They cast with '''Charisma'''. They do not retain their sorcery points feature, but may use their Metamagic feature as normal, paying the additional mana cost without invoking augment overcharge. In addition, Sorcerers have a new feature called '''Polarity'''. After a sorcerer casts a spell of a given type, they receive a free augment if the next spell they cast is of the opposed type. This does not cost a mana point, but does trigger overcharge as normal. The opposing mana types are:&lt;br /&gt;
&lt;br /&gt;
*Acid &amp;lt;-&amp;gt; Poison&lt;br /&gt;
*Cold &amp;lt;-&amp;gt; Fire&lt;br /&gt;
*Force &amp;lt;-&amp;gt; Psychic&lt;br /&gt;
*Lightning &amp;lt;-&amp;gt; Thunder&lt;br /&gt;
*Necrotic &amp;lt;-&amp;gt; Primal&lt;br /&gt;
&lt;br /&gt;
=== Wizard / Rogue (Arcane Trickster) / Fighter (Eldritch Knight) ===&lt;br /&gt;
Wizards, Arcane Tricksters, and Eldritch Knights regain their mana points after a '''long rest'''. They cast with '''Intelligence'''. At the start of each day, these casters must assign all of the mana available to them to specific types, from which they cast all of their spells that day. For example, a wizard with 12 mana points available may assign 10 to Fire, and 2 to Veneficum, and then be able to cast two Fireballs (5 Fire mana each) and a single casting of Expeditious Retreat (2 Veneficum mana)&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Kor_Magnol&amp;diff=22381</id>
		<title>TwinDevils/Kor Magnol</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Kor_Magnol&amp;diff=22381"/>
				<updated>2017-09-20T16:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Biography =&lt;br /&gt;
Kor Magnol was a battle cleric who migrated to Londolond from the Hessian Republic, during a mass exodus of refugees (about 600) from the Hessian war with Nigasta. Growing up as a prize fighter, he was recruited by Alem Nitor's adventuring guild and put to use slaying all manner of unholy things outside and beneath the city. When not otherwise at the Temple of the Traveller, he was usually out hunting in the forest or sparring to hone his skills.&lt;br /&gt;
&lt;br /&gt;
= Known abilities =&lt;br /&gt;
Kor's domains as a cleric were that of War and Strength, virtues that he wholeheartedly endeavored to extol whenever possible. He knew a few fighting styles and was very good in a fight, but had little patience for grander strategizing and planning.&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
http://i.imgur.com/BebdyB5.jpg&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Thoma_Erim&amp;diff=22380</id>
		<title>TwinDevils/Thoma Erim</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Thoma_Erim&amp;diff=22380"/>
				<updated>2017-09-20T16:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Biography =&lt;br /&gt;
Thoma Erim was a cleric in the employ of the Temple of the Traveller. A Londolond local, she was born into poverty and joined a cleric order as a way to help others. She was responsible for rehabilitating most of the recently Travelled characters that struggled to adjust to life in Xibalba, including Neither Nor six years ago. When not maintaining the Temple of the Traveller, she sought charitable work such as feeding the poor or healing the sick in Londolond.&lt;br /&gt;
&lt;br /&gt;
= Known abilities =&lt;br /&gt;
Thoma preferred not to fight, but can hold her own if need be. She specialized in healing and defensive radiant magic, and was also a skilled therapist. &lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
http://i.imgur.com/pmXaMH5.jpg&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Alem_Nitor&amp;diff=22379</id>
		<title>TwinDevils/Alem Nitor</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Alem_Nitor&amp;diff=22379"/>
				<updated>2017-09-20T16:19:37Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Biography =&lt;br /&gt;
Alem Nitor was a well-known and well-liked knight in the employ of Millne de Tempestus, a long-time friend. He was once an adventurer who was a founding member of a moderately sized (15-25 at times) adventuring guild, although they set out for other lands over a decade ago. Since then, he became something of a public figure in Londolond, known for his sense of justice and philanthropy. He used to be the sole proprietor of his old guild hall, though he occasionally worked out of and slept at the Temple of the Traveller.&lt;br /&gt;
&lt;br /&gt;
= Known abilities =&lt;br /&gt;
Alem fit the Fighter/Battlemaster archetype, and was well-versed in many different fighting styles. Though a frequent user of magic, his own abilities were lacking, and he made up for this with a wide variety of magical artifacts he collected over his adventuring career.&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
http://i.imgur.com/wdVO4iM.jpg&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Neither_Nor&amp;diff=22378</id>
		<title>TwinDevils/Neither Nor</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Neither_Nor&amp;diff=22378"/>
				<updated>2017-09-20T16:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Biography =&lt;br /&gt;
Neither Nor, who eschewed her real name upon being Travelled to Xibalba, was an inventor, scientist, and engineer. She was Travelled late in year 171, and was nursed back to health by Thoma Erim. Her mark was on the inside of her elbow. Though she did not speak much about her prior life, she freely described herself as a &amp;quot;civil engineer.&amp;quot; She occasionally spoke in latin, a representation of the language she used to speak in her native land.&lt;br /&gt;
&lt;br /&gt;
Since then, she has brought much in the way of new (to Xibalba) technology to Londolond, including the first proper underground water and sewer system. The foremost invention she is known for is the self-burying/self-linking pipe, which she mass-produced to kick-start the city's own infrastructure project. She has since handed off most maintenance and development tasks to other city officials. &lt;br /&gt;
&lt;br /&gt;
Prior to her untimely demise, she was preoccupied with stopping the Silver Twilight Lodge from starting a demonic incursion, and had employed the party to assist her in exchange for teaching them her scientific methods for developing new equipment and abilities. &lt;br /&gt;
&lt;br /&gt;
== Known abilities ==&lt;br /&gt;
Nor fit the class archetypes of Wizard and Monk, although some of her spellcasting goes hideously awry. She primarily used magic to enhance her inventions and develop new technology. She had made a deal with the god Zagant, like the party had (as of Session 8), and this may explain her cross-discipline abilities.&lt;br /&gt;
&lt;br /&gt;
= Reference =&lt;br /&gt;
http://i.imgur.com/plfI3Gh.jpg&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Campaign_Log&amp;diff=22377</id>
		<title>TwinDevils/Campaign Log</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Campaign_Log&amp;diff=22377"/>
				<updated>2017-09-20T16:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
= Date Tracker =&lt;br /&gt;
The party arrived in Londolond on the first third-day of Earth, year 176. The solar eclipse - a rare celestial occurrence that comes with the possibility of demonic incursion - took place on the first fourth-day of Songs, year 176. &lt;br /&gt;
&lt;br /&gt;
= Objectives =&lt;br /&gt;
=== Active ===&lt;br /&gt;
*☐ Defeat Ryka via the Ritual of Return&lt;br /&gt;
*☐ Find 5 Travelled persons to use with the Ritual of Return&lt;br /&gt;
*☐ Identify and Investigate Forthring's hideout (Chosen lieutenant)&lt;br /&gt;
*☐ Identify and Investigate Lemma, Chosen supplier&lt;br /&gt;
*☐ Identify and Investigate X-HA, Neither Nor project&lt;br /&gt;
*☐ Find out what happened to the Zhentarim Boss&lt;br /&gt;
*☐ Investigate Neither Nor's Turris Solaris&lt;br /&gt;
*☐ Invoke the Demonic Bargain for Yoaral and North&lt;br /&gt;
*☐ Locate and return Petra's sword, lost somewhere under the city&lt;br /&gt;
*☐ Acquire Pthumerian Longblood for Erthwin, local cleric&lt;br /&gt;
&lt;br /&gt;
=== Completed ===&lt;br /&gt;
*☑ Escape the guardhouse (Session 1)&lt;br /&gt;
*☑ End the Dustmen threat&lt;br /&gt;
*☑ Prevent the Demonic Incursion&lt;br /&gt;
*☑ Steal the Augur of Onimat from the Silver Twilight Lodge&lt;br /&gt;
*☑ Recover documents from Neither Nor's destroyed safehouse&lt;br /&gt;
*☑ Abduct the fuck out of Markus&lt;br /&gt;
*☑ Defeat Forthring and Alessa&lt;br /&gt;
* ''more forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Failed ===&lt;br /&gt;
*☒ Get training in [[TwinDevils/Fighting_Styles|Fighting Styles]] from Alem&lt;br /&gt;
* ''more forthcoming''&lt;br /&gt;
&lt;br /&gt;
= Session History =&lt;br /&gt;
== Act One: Barathrum ==&lt;br /&gt;
''Tarot reading: The Priestess''&lt;br /&gt;
=== Session 1 (Sep. 24th, 2016) ===&lt;br /&gt;
''41 days until the solar eclipse - first third-day of Earth''&lt;br /&gt;
&lt;br /&gt;
The party arrives in Londolond by being Travelled directly into the center of a guard post at sundown. Arrested peaceably, the party is charged with using sorcery to disrupt city services and placed in a communal cell pending trial. The sergeant-at-arms that imprisons them tells the party a cleric will be by in the morning to identify any demonic taint, and explains that the level of paranoia regarding demonic influences in the city is at an all-time high. To pass the time, Merrodis and Gwent lose a game of gwent to Sa-Matra, the winnings of which are immediately pickpocketed by Merrodis. After the game, the party collectively discovers they have been branded with the Mark of the Traveller.&lt;br /&gt;
&lt;br /&gt;
One of the guards explains that the line between actual true demonic activity and rumors and paranoia is indistinct, as well as briefly recounting how 30 years ago, Londolond was beset by a demonic incursion that ended a brief golden age. A twin-tailed comet last year evidently heralds the coming of a second incursion, as well. Worst of all, a coming solar eclipse in about five weeks time will shepard in a new incursion. Magic is generally distrusted in the city, especially wielders that are capable of summoning.&lt;br /&gt;
&lt;br /&gt;
Biding their time, the party is rescued by Neither Nor who knocks out the guards and identifies the party as Travelled by the Mark. Breaking them out with a magic device and a portable hole, leading them through back alleys as the guards discover their escape. Neither Nor explains the Silver Twilight Lodge, a magical college, would likely brand them as heretics and try to have them executed. Avoiding the guards and bringing them to the Temple of the Traveller, she explains the last two Travelled persons were executed, and that the five party members all being travelled at once is particularly auspicious. Furthermore, Neither Nor explains she is convinced the Silver Twilight Lodge is behind a looming demonic incursion themselves.&lt;br /&gt;
&lt;br /&gt;
The party is introduced to Alem Nitor - not yet convinced of the threat of the incursion himself - who explains the owner, Millne de Tempestus, runs the place in honor of his adopted Travelled daughter. Neither Nor offers to teach the party the Process which she uses to invent and engineer solutions. Neither Nor mentions the signs of a celestial event and an increased amount of Travelled arriving as being the same as signs before the prior incursion 30 years earlier. Noting that there have been several lesser demons summoned into the city recently, she asks the party to begin aiding her by capturing and interrogating an imp that the Silver Twilight Lodge has been using as a conduit for information. The party then completes some initial training with Neither Nor's Process.&lt;br /&gt;
&lt;br /&gt;
=== Session 2 (Oct. 1st, 2016) ===&lt;br /&gt;
''40 days until the solar eclipse - first fourth-day of Earth''&lt;br /&gt;
&lt;br /&gt;
Alem praises the party's progression with Neither Nor's Process, expresses surprise that she'd choose to teach the five members of the party the Process, having taught it to no one else until now. He details some of Neither Nor's public works, including the water and sewage systems she's put in place, and explains some of his own adventuring history and renown in the city to Sa-Matra. Thoma teaches some alchemy fundamentals to Artemis, and tells the story of how she rehabilitated others at the temple, including Neither Nor when she first arrived. Neither Nor assists Gwent in building crossbow mechanisms, and talks about some of her suspicions regarding the Silver Twilight Lodge.&lt;br /&gt;
&lt;br /&gt;
Merrodis overhears Millne lamenting the lack of alchemical supplies, notably quicksliver, in large quantities for medicines. The general problem is that the supply in the city has greatly dimished, not for slowing production, but because demand has increased. Merrodis agrees to keep an eye out for additional supply. Tarn and Dox talk about magic, and how Tarn's magic originally worked by siphoning off of technology and order. Tarn notes his casting ability has improved since Neither Nor's societal improvements, and how he now specializes in defensive wards on important buildings and the like, after having been an apprentice of the prior archmage of the Silver Twilight Lodge. Tarn also mentions the soul-bargaining aspect of demonic pacts, and how he shied away from trying it himself, not knowing if a Travelled soul has the same properties as a native one. &lt;br /&gt;
&lt;br /&gt;
Neither Nor attempts to test an grey-gem periapt of her own design that can immediately teach her how to cast any spell that targets her directly, but it fails and duplicates the deleterous effects of Dox's sacred flame spell instead, and breaks. She then goes on to explain her plan for getting more information about the plans the Silver Twilight Lodge are doing: breaking into an older mage's house outside the wall in the Stacks, and she's arranged the recovery of their confiscated gear and a carriage to transport them. Their objective is to subdue the mage, and capture or interrogate an imp he has summoned. This is necessary as the party is currently still wanted for breaking out of jail. She explains that she'll be probing the wards around the Lodge itself in the meantime. &lt;br /&gt;
&lt;br /&gt;
The party manages to sneak out of the city and infiltrate the mage's house. Gwent finds a shrine to Usphon the Purifier. Dox convinces a servant that he's here to check the place for demons, and the servant nervously explains the darker recent actions of his master. Sa-Matra accidentally alerts several Manes in the house to his presence and initiates combat. After defeating them, they proceed to eavesdrop on the mage speaking to an imp about infernal army structure. They ambush the mage, who summons mephits to his defense, but they are soon defeated as well. &lt;br /&gt;
&lt;br /&gt;
The mage dead, the imp is willing to say that the mage was asking about if demons would be so inclined so as to invade the mortal realm. After clearing out and looting the rest of the house, the imp reveals the Lodge has been summoning more demons lately, and that the solar eclipse is the best time for a demonic invasion. However, the demons can't break through on their own: a hellstone is needed to open a latent hell rift. Hundreds of hellstones - actual chunks of rock from hell - exist on the mortal plane, but many are lost or otherwise inaccessible, so the Lodge has been seeking to secure one, knowing that one is present somewhere under the city. A hellstone can also be used to seal rifts - open or latent - by anyone, though opening it requires a fairly powerful caster. A hell rift is also required, a magical wound in the fabric of the world where the barrier to hell is weakest. The party slays the imp to return him to hell, not having an easy way to transport him back to Neither Nor.&lt;br /&gt;
&lt;br /&gt;
Successfully sneaking back to the Temple of the Traveller, the party and NPCs resolve to find both the rift (Neither Nor) and the hellstone (Alem). They then continue on their individual research projects for the rest of the night, with Merrodis looking to establish contact with any black market traders in Londolond.&lt;br /&gt;
&lt;br /&gt;
=== Session 3 (Oct. 8th, 2016) ===&lt;br /&gt;
''39 days until the solar eclipse - first fifth-day of Earth''&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 4 (Oct. 15th, 2016) ===&lt;br /&gt;
''38 days until the solar eclipse - first sixth-day of Earth''&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 5 (Oct. 29th, 2016) ===&lt;br /&gt;
''37 days until the solar eclipse - first seventh-day of Earth''&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 6 (Nov. 5th, 2016) ===&lt;br /&gt;
''30 days until the solar eclipse - second fourth-day of Earth''&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 7 (Nov. 12th, 2016) ===&lt;br /&gt;
''22 days until the solar eclipse - third second-day of Earth''&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 8 (Dec. 3rd, 2016) ===&lt;br /&gt;
''21 days until the solar eclipse - third third-day of Earth''&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 9 (Dec. 10th, 2016) ===&lt;br /&gt;
''20 days until the solar eclipse - third fourth-day of Earth''&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 10 (Dec. 17th, 2016) ===&lt;br /&gt;
''20 days until the solar eclipse - third fourth-day of Earth''&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 11 (Dec. 24th, 2016) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 12 (Dec. 31st, 2016) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 13 (Jan. 14th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 14 (Jan. 28th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 15 (Feb. 11th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 16 (Feb. 18th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 17 (Mar. 4th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 18 (Mar. 11th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 19 (Mar. 18th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 20 (Mar. 25th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 21 (Apr. 8th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 22 (Apr. 22nd, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 23 (May 13th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 24 (May 20th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 25 (Jun. 11th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 26 (Jun. 17th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 27 (Jun. 24th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 28 (Jul. 1st, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 29 (Jul. 8th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 30 (Jul. 15th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 31 (Jul. 22nd, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 32 (Jul. 29th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 33 (Aug. 5th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 34 (Aug. 12th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 35 (Aug. 19th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 36 (Aug. 26th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 37 (Sep. 3rd, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;br /&gt;
&lt;br /&gt;
=== Session 38 (Sep. 9th, 2017) ===&lt;br /&gt;
&lt;br /&gt;
''Transcript forthcoming''&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/The_Chosen&amp;diff=22376</id>
		<title>TwinDevils/The Chosen</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/The_Chosen&amp;diff=22376"/>
				<updated>2017-09-20T16:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Comprised of several agents and their hired mercenaries, this group is currently responsible for the death of several party-friendly NPCs and has been continuously working against the party. Their benefactors and patrons, if any, are unknown at this time. The three principles members were Forthring, a knight; Alessa, a cleric; and Marcus, a scribe. Recently, as of session 38, the party has dispatched all three of the principle members. Likewise, it has been found that [[Ryka]] is currently heading the efforts of The Chosen.&lt;br /&gt;
&lt;br /&gt;
=Forthring=&lt;br /&gt;
http://i.imgur.com/V6hD3ug.jpg&lt;br /&gt;
&lt;br /&gt;
=Alessa=&lt;br /&gt;
http://i.imgur.com/s1rrKUp.jpg&lt;br /&gt;
&lt;br /&gt;
=Marcus=&lt;br /&gt;
http://i.imgur.com/wvVgU5y.jpg&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/The_Chosen&amp;diff=22375</id>
		<title>TwinDevils/The Chosen</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/The_Chosen&amp;diff=22375"/>
				<updated>2017-09-20T15:56:21Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Comprised of several agents and their hired mercenaries, this group is currently responsible for the death of several party-friendly NPCs and has been continuously working against the party. Their benefactors and patrons, if any, are unknown at this time. The three principles members were Forthring, a knight; Alessa, a cleric; and Marcus, a scribe.&lt;br /&gt;
&lt;br /&gt;
=Forthring=&lt;br /&gt;
http://i.imgur.com/V6hD3ug.jpg&lt;br /&gt;
&lt;br /&gt;
=Alessa=&lt;br /&gt;
http://i.imgur.com/s1rrKUp.jpg&lt;br /&gt;
&lt;br /&gt;
=Marcus=&lt;br /&gt;
http://i.imgur.com/wvVgU5y.jpg&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22372</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22372"/>
				<updated>2017-09-19T16:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Monkhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior.&lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this profile it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22371</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22371"/>
				<updated>2017-09-19T16:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Monkhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior.&lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled'' with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this section it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22369</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22369"/>
				<updated>2017-09-18T16:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Language */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior.&lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled''[p98] with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this section it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: [[Traveler's Mark / Language And Dialect]] ] his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22368</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22368"/>
				<updated>2017-09-18T15:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Monkhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior.&lt;br /&gt;
&lt;br /&gt;
The following has been noted in [[Artur Geln]]'s ''Encyclopedia Of the Travelled''[p98] with regards to his water-shaping abilities:&lt;br /&gt;
&lt;br /&gt;
::''Earlier in this section it was noted that Yoaral possessed the ability to manipulate water for the purpose of offense. It is worth noting that this peculiar &amp;quot;Magic&amp;quot; (for it appears not to truly be of any arcane nature) is not limited to such purposes. After extensive testing, and many a gold's worth of mutton, I, with Yoarals ravenous patience, have found he is able to manipulate approximately 10 cubic feet of water, moving 5ft^3 at a time. If he so chooses, he is able to force the water into a solid state of ice, therein allowing him to create a staircase from a waterfall, or a bridge from a river. When asked for other uses he's found, he noted that it was once used as a restraint.''&lt;br /&gt;
&lt;br /&gt;
::''Aside from his manipulation of water, it should be noted that although lizardfolk are known for their excellent dive times (up to 15 minutes at a time), Yoaral seems to exhibit no need to surface for air after diving below the surface. In fact, I daresay he seemed happier when submerged. He can swim with blistering speed, once nearly covering 180 feet in just under six seconds. Curiously enough, I recorded the same numbers when examining his speed on land and, to my surprise, vertically; provided his momentum carries him through.''&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: Traveler's Mark, [book title, page #, author], his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22367</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22367"/>
				<updated>2017-09-18T15:13:40Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior.&lt;br /&gt;
&lt;br /&gt;
[eventually I'll explain the water bending]&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. As such, his TH's become SH's and his SH's become caught somewhere between &amp;quot;SH&amp;quot; and &amp;quot;SS&amp;quot;. When speaking in &amp;quot;Common&amp;quot; [See: Traveler's Mark, [book title, page #, author], his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22366</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22366"/>
				<updated>2017-09-18T15:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water with preference for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder and he speaks with a thick draconic accent. He is very apparently from a primitive world as ever since his travelling he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Okarshel (Home) ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was traveled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Okarshel (a transliteration of how he pronounced the draconic word, &amp;quot;Okarthel&amp;quot;, meaning &amp;quot;Home&amp;quot;) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior.&lt;br /&gt;
&lt;br /&gt;
[eventually I'll explain the water bending]&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. When speaking in &amp;quot;Common&amp;quot; [See: Traveller's Mark, [book title, page #, author], his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22365</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22365"/>
				<updated>2017-09-18T14:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Behaviors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water. Specifically for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder. He speaks with a thick draconic accent and is very apparently from a primitive world. Ever since his travelling, he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and any understanding beyond the basics of currency.&lt;br /&gt;
&lt;br /&gt;
He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in.&lt;br /&gt;
&lt;br /&gt;
When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
&lt;br /&gt;
He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Home ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was travelled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Home (as he calls it, having no proper name for the plane) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior.&lt;br /&gt;
&lt;br /&gt;
[eventually I'll explain the water bending]&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. When speaking in &amp;quot;Common&amp;quot; [See: Traveller's Mark, [book title, page #, author], his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=User:Brazko&amp;diff=22364</id>
		<title>User:Brazko</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=User:Brazko&amp;diff=22364"/>
				<updated>2017-09-18T14:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: Created page with &amp;quot;Lover of lizards and player of many games.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lover of lizards and player of many games.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22330</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22330"/>
				<updated>2017-09-09T21:30:33Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: /* Monkhood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water. Specifically for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder. He speaks with a thick draconic accent and is very apparently from a primitive world. Ever since his travelling, he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
	Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and an understanding beyond the basics of currency.&lt;br /&gt;
	He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in.&lt;br /&gt;
	When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
	He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Home ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was travelled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Home (as he calls it, having no proper name for the plane) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior.&lt;br /&gt;
&lt;br /&gt;
[eventually I'll explain the water bending]&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. When speaking in &amp;quot;Common&amp;quot; [See: Traveller's Mark, [book title, page #, author], his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	<entry>
		<id>http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22329</id>
		<title>TwinDevils/Yoaral</title>
		<link rel="alternate" type="text/html" href="http://jaylapham.com/wiki/index.php?title=TwinDevils/Yoaral&amp;diff=22329"/>
				<updated>2017-09-09T21:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Brazko: Created page with &amp;quot;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water. Specifically for swamps, bogs, and other such warm and humid wetla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much is known about Yoaral or his previous whereabouts. It has been shown he has a propensity for water. Specifically for swamps, bogs, and other such warm and humid wetlands. His mark of the traveller is placed (in)conveniently on his left pectoral, just under his shoulder. He speaks with a thick draconic accent and is very apparently from a primitive world. Ever since his travelling, he has been playing catch-up learning the ways of society. Illiterate and uneducated, he knows of little more than himself and the wilds he is from.&lt;br /&gt;
&lt;br /&gt;
Yoaral was travelled in the year 176.&lt;br /&gt;
&lt;br /&gt;
== Race ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;We are strong. The Scale yields before little beyond the piercing blow.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Lizardfolk are fairly well known for their primarily reptilian behaviors including their lacking of emotion alongside the aforementioned amorality. The circumstances of Yoaral's travelling are scarce, only that he lived alone and had been alone for some time.&lt;br /&gt;
&lt;br /&gt;
	Despite this, Yoaral has displayed characteristics typically unseen within the scaled folk. He is known to be oddly sentimental, becoming quite attached to small objects which are tied to important events. Around his neck is a knuckle bone, upon which is an inscription in the foreign draconic script of his homeland. This, alongside the many bones he has incorporated into his clothing, are the only things he has from his home.&lt;br /&gt;
&lt;br /&gt;
== Behaviors ==&lt;br /&gt;
&lt;br /&gt;
	'''&amp;quot;Soft Ones bother with much talk. It brings me no pleasure. Much better to show than to speak.&amp;quot;'''&lt;br /&gt;
	&lt;br /&gt;
	Yoaral appears to lack compassion/empathy, morality, any sense or understanding of common social ettiquette, and an understanding beyond the basics of currency.&lt;br /&gt;
	He is known to be unfortunately curious, tending to pick things up and make &amp;quot;observations&amp;quot; of people or objects which he has taken an idle interest in.&lt;br /&gt;
	When threatened, excited, startled, or desirous, a dewlap will unfold from beneath his chin and he will begin bobbing his head in short, erratic motions.&lt;br /&gt;
	He has a knack for craftmanship with bones of all sorts. One of the few things he seems to be truly interested in is bones, eagerly going to great lengths in order to obtain them for his own personal use.&lt;br /&gt;
&lt;br /&gt;
== Home ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The air is dry here. This one yearns for the winds of Home.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks often of his home, seeming at times to be awash with a sense of what could almost be called homesickness. This seems to be in strange contrast to both the lizardfolk's emotionless nature as well as the nature by which the Traveller chooses his subjects. Little time has passed since he was travelled and, as such, he has yet to truly explore his new home.&lt;br /&gt;
&lt;br /&gt;
	All that is known of Home (as he calls it, having no proper name for the plane) is that it was mostly a climate similar to that of the tropics. The air was humid and warm, and the land lent itself well to pooling of water and such as like a bog or swamp. Yoaral has mentioned familiarity with both swamps and jungles, but it is quite clear from his hydrophilic nature that he preferred the swamps.&lt;br /&gt;
&lt;br /&gt;
== Monkhood ==&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;The strong is but food for the stronger. The stronger is but food for the strongest. The strongest flees not, so I will be strong.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Despite his martial prowess, it seems that Yoaral knowns not of the concept of the monestary. His skills have been honed primarily through neccessity and self-interest. This is best seen when he is engaged in combat, for his quick and violent motions are far from graceful yet his understanding of his body and the way it moves has seemed to strike an interesting balance between the ferocity of his race and the careful precision of the martial warrior.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
'''	&amp;quot;This one knows not what Soft One speaks of. Does it bring food?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
	Yoaral speaks a foreign dialect of Draconic featuring the typical harsh consonants and sharp hissing noises though he has a notable accent wherein he tends to slur words together. When speaking in &amp;quot;Common&amp;quot; [See: Traveller's Mark, [book title, page #, author], his words are slow and ponderous, sometimes missing articles and other such things which are seemingly absent in his dialect. He has a rudimentary understanding of names and is perpetually confused by their apparent lack of descriptive meaning.&lt;br /&gt;
	&lt;br /&gt;
	When questioned about his own name, he explained that he has no true given name and, instead, chose a trait which was most prominent to him. &amp;quot;Yoaral&amp;quot; is draconic for &amp;quot;Outcast&amp;quot; or &amp;quot;Exiled One&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Brazko</name></author>	</entry>

	</feed>